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RetroSpaceGame
RetroSpaceGame@RetroSpaceGame
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LOOK AT MY GAME!

it's out! :) https://t.co/KgRF9wSB0R
IGN
IGN@IGN
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Ace Combat 8: Wings of Theve is out now!

From its humble beginnings as Air Combat to the latest multiplayer-enabled next-gen console hit, here are all Ace Combat games ever in one IGN Playlist: https://t.co/jZ14qQxeKp
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avs03pro
avs03pro@avs03pro
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So cool to bundle up with another well-regarded survivors game!

Great way to purchase both for the weekend! Thanks @AwesomeGamesStd https://t.co/nZDSfXamrr
Songs of Glimmerwick
Songs of Glimmerwick

Patch 1.01

• Fixed some missing glyphs for Chinese font
• Made cobblestone paths mineable with pickaxe
• Fixed baker's touch hurting stats instead of helping!
• Fixed being able to fall through the world as a mole
• Locked bathhouse during Nessa's wake scene
• Fixed text overflows in some languages in Ivarice's hideout letter
• Fixed a bug where a student can follow you after Headmistress welcome speech
• Disabled bug reporter on steam deck (in preparation for steam deck verification)
• Fixed Clover not showing up after band concert on exam day in winter
• Fixed situation where two Clovers could appear in dorm in winter
• Fixed Rowan no VO
• Fixed Rowan talking about the fliers after they're gone
• Fixed Mary's insta ungrow scene where plant didn't fully ungrow
• Fixed player lock when double clicking on a ability hex quickly
• Fixed issue where Fern can walk off while leading you to Zinnia interrogation
• Made Munchitis Treatment droppable and sellable
• Fixed black screen on new day due to crow drop
• Fixed some typos and mispellings in the English text for the game
s_sangokumusou
s_sangokumusou@s_sangokumusou
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【鈴木P】
フォロワー8万人突破しました!
フォローしてくださった皆様、ありがとうございます!

今回の記念イラストは、趙雲(「2」デザイン)です。

『真・三國無双2 with 猛将伝 Remastered』好評発売中!
発売記念「フォロー&リポストキャンペーン」実施中です。(10/14まで)
体験版も配信中!
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thegamerwebsite
thegamerwebsite@thegamerwebsite
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New Minecraft Dungeons 2 Mob Has Huge Ramifications For The Warden https://t.co/FWVIa7pVVZ
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Ammossum
Ammossum

Hotfix update 1.0.0.6

Update — October 2
Balance
• Capped the maximum Mushroom Jellyfish radius. Don’t worry, Jellyfish fans — it’s still huge.
UI & Inventory
• Fixed an issue where quick smelting an item from the inventory could automatically switch to another page
• Destroying a combat railcar no longer causes the build to fall apart — active items now remain in their slots whenever possible
• Fixed inconsistent railcar prices between the starting selection and the Alcossum station
Fixes
• Fixed an issue that could cause weapons to randomly stop shooting
• Fixed abrupt music transitions between scenes
• Fixed liquid effects disappearing instantly when an enemy dies

Thanks for all your feedback! Please keep it coming — it helps us understand what needs improvement and make Ammossum even better!
Bug Cleaners
Bug Cleaners

Bug Cleaners Patch Notes

Hey everyone! Thank you so much for joining us in this Early Access stage of the game. You’ve given us even more feedback, so we wanted to act quickly again and address the most common and frustrating issues right away with another quick patch.
New Features & Improvements
• Added brief info text when loading into levels.
• When you clear 90% of a bug colony, the remaining bugs will slowly die off from loneliness :( This ensures you can now reliably clear a house of all its bugs!
• Added a trash task to the Wash & Shop Swarm map, giving you a reason to pick up all those receipts.
• Added a new accessibility option in the settings menu: you can now change the colour of hints! If the default red is hard to see, you can pick any colour that works best for you.
• Hovering over the washing & drying machine now displays the exact number of clothes currently on it.
• The trash located at the back of the Greenhouse is now functional.
Bug Fixes
• Fixed an issue where the Beetle boss would not die to 12 bars if you quit and reloaded into the map.
• Fixed an issue where the Beetle would sometimes fail to eat the Nutty Bar.
• Fixed a bug that caused the Beetle's health bar not to display.
• Fixed an item clipping issue on the Convenience Store counter.
• Removed an extra, unintended pot in the Greenhouse.
• Adjusted the placement of sandbags in the Greenhouse that were too difficult to find.
We will continue to bring regular updates to polish the experience. Thank you again for your incredible support! Keep your feedback coming on our Steam forums and Discord. Happy cleaning!
Train Station Tycoon
Train Station Tycoon

Small Update (0.10.0)

All aboard...! The 0.10.0 update is now available. Give your own names to your train types and your cities, take the wheel of the new 250R little tractor and enjoy a much more forgiving Career mode. Thank you all for your feedback and bug reports. Feel free to share your suggestions with us.
Changelog 0.10.0
Additions
• Added a new purchasable vehicle: 250R tractor
• Added beacons and lights on the 250R tractor
• Added the ability to customize train type names
• Added the ability to customize city names
• Added 4 new Steam achievements
New Props
• Flag of Turkey
• Flag of Ireland
• Track sign
Improvements
• Improved camera tracking while in a vehicle
• Shelters now snap by their ends, like fences
• The interface scale is now set to 85% by default
Fixes
• Fixed Career mode: Henri will give you one more day if you fail to meet your objectives
• Fixed Career mode: upgrading the infrastructure is now only required to move on to the next station, it no longer makes you fail
• Fixed the unavailable fire extinguisher blocking progression in Career mode
• Fixed pink shader issues on Linux
• Fixed passengers walking through trains
• Fixed the wheelchair (PRM) not being affected by game speed
• Fixed passengers crossing the tracks on the Belrive Halt map
• Fixed the game not closing properly
Thanks to Robin de Waard, Maax, iTzFabio and PanWor for contributing to the translation of the game.
You can report any bugs you encounter and share your ideas on our Discord, thanks!
Starlathe
Starlathe

Patch 0.1.2: Your Own Station, Dreadnoughts for Sale and Fewer Crashes

Thank you for every report since launch.
New
• Run your own station. At a station you own you can take goods out of its stock or store cargo into it for free, give every good an order (Use in Production, Keep for Me, For Sale, or Buy Up To an amount), set every refinery, factory and shipyard line to Run Only This, Never Run or Automatic, and switch the station crew on or off. A Broker trades with a friendly market in the same sector once a day, within a wallet reserve you set. Your residents' taxes are paid to you as Station Income, your fleet's "Sell" share and Cargo Drone hauls are stored there for free, and repairs there cost nothing.
• Dreadnoughts are for sale. Every faction capital and Fortress always keeps one in its showroom, and builds the next one when it sells.
• Shipyards on the maps. Station cards and the galaxy map show what a yard sells, for example "Shipyard: up to Dreadnought · 3 for sale".
• Jobs and story tasks show where to get the goods. For example "Buy 40 Protein Rations at Trade Hub (Tarsis Reach)", or the factory that makes them when no market has them. Navigation leads you there.
• Deliver in trips. Deliveries bigger than your hold can be handed in part by part. Timed jobs still fail if the clock runs out.
• Two new ASTRA lessons: Live Fire and Mining.
• Show Other Factions' Ore setting, plus the L key to switch it in flight.
• Bounty cards show the crew and a recommended ship size.
• The target panel tells you when your shots can't land, and why.
• Undock priority. The higher your standing with a station's faction, the sooner you launch. At 100, or at your own station, you are next.
• UI Scale "Auto" sizes the interface to your screen, including 1440p and 4K.
• Blocked files explained. If Windows Smart App Control or an antivirus blocks a game file, the game now explains it at start-up instead of crashing.
Changed
• New campaigns start every ship on MK I gear with only a Point Defense and a Mining Laser aboard, so a big starting ship no longer makes you the strongest in the galaxy on day one.
• Easy starts with 5,000 credits.
• Small ships can fit gear two marks above their class.
• Starbases sell 3 ships. Contract reward ships are rarer and smaller.
• Bounty difficulty climbs more smoothly, and escorts leave a drone pilot to their leader when bigger fleet ships are present.
• Six Banners: win the leaders in any order. The story always points to the closest one and tells you your next step.
• T locks hostile ships first.
• Big ships pick up loot along their whole hull.
• The starter drone is lighter.
• Crafting tab: blueprint rows show every ingredient with its icon, and ships show their picture.
• Your own station's stash is rent-free, and its refinery starts with smaller amounts of ore.
Fixed
• Shipyards could never build Destroyers or anything bigger, and those blueprints couldn't be crafted. 10 weapons and modules had the same problem. All fixed.
• Rare crashes during long play sessions.
• Crashes when changing display mode or resolution on some graphics cards.
• Clicking tutorial buttons fired your weapon.
• Your station's docked-ships list showed every ship docked anywhere in the sector.
• Your buildings' cargo went to the faction's station instead of yours.
• Conquered sectors destroyed your escort ships.
• Small-hold pilots couldn't finish some delivery jobs.
• The interface was half size on 4K screens.
• Ctrl+V didn't paste into the save name box.