
What is the Daily Chest?
Every day, a single chest is tucked away somewhere in your feed. Keep scrolling to find it! Crack it open to claim your daily Arcs, then come back tomorrow for the next one.
Account Restrictions
Greetings, Daevas,
To keep AION 2 fair for everyone, we continuously monitor in-game activity and the overall service environment. Following a thorough review, we have restricted a number of accounts found to be in violation of our Operation Policy.
Specifically, today we took action against:
Botting and gold farming: use of macros, bots or other unauthorized programs, and organized play patterns consistent with gold farming or real-money trading (RMT).
Economy abuse: Abnormal trading patterns that disrupt the game economy.
Restrictions are only applied after review, in line with the Operation Policy. Normal play, including long grinding sessions, is not affected.
Temporary security locks
Separately from the above, a small number of accounts have been temporarily locked as a precaution. This happens when we detect access from a device or connection that poses a potential security risk to the account, such as a possible account compromise. A security lock is not a penalty: it protects your account and your items until the situation can be verified. If this applies to you, contact Customer Support to restore access.
[Restriction Details]
■ Date and time: October 10 (Sat), 23:00 PDT / October 11 (Sun), 08:00 CEST
■ Accounts restricted: [4,996]
■ Reason: Operation Policy > Sanctions Table > Gold Farming / Bot Operations, Use of Unauthorized Programs, Real-Money Trading (RMT)
View the AION 2 Operation Policy: https://www.plaync.com/policy/operation/aion2global
If your account was restricted or locked and you believe this was done in error, please submit a ticket through Customer Support as soon as possible: https://help.plaync.com/faq/aion2global. Every request is reviewed individually.
We will keep working to make sure all Daevas can play in a fair and secure environment.
Thank you,
The AION 2 Team
To keep AION 2 fair for everyone, we continuously monitor in-game activity and the overall service environment. Following a thorough review, we have restricted a number of accounts found to be in violation of our Operation Policy.
Specifically, today we took action against:
Botting and gold farming: use of macros, bots or other unauthorized programs, and organized play patterns consistent with gold farming or real-money trading (RMT).
Economy abuse: Abnormal trading patterns that disrupt the game economy.
Restrictions are only applied after review, in line with the Operation Policy. Normal play, including long grinding sessions, is not affected.
Temporary security locks
Separately from the above, a small number of accounts have been temporarily locked as a precaution. This happens when we detect access from a device or connection that poses a potential security risk to the account, such as a possible account compromise. A security lock is not a penalty: it protects your account and your items until the situation can be verified. If this applies to you, contact Customer Support to restore access.
[Restriction Details]
■ Date and time: October 10 (Sat), 23:00 PDT / October 11 (Sun), 08:00 CEST
■ Accounts restricted: [4,996]
■ Reason: Operation Policy > Sanctions Table > Gold Farming / Bot Operations, Use of Unauthorized Programs, Real-Money Trading (RMT)
View the AION 2 Operation Policy: https://www.plaync.com/policy/operation/aion2global
If your account was restricted or locked and you believe this was done in error, please submit a ticket through Customer Support as soon as possible: https://help.plaync.com/faq/aion2global. Every request is reviewed individually.
We will keep working to make sure all Daevas can play in a fair and secure environment.
Thank you,
The AION 2 Team
The fantastic Soundtrack composed by Kent Kercher has now been released to Steam as an Album!
This way, you can listen to it outside the game.
Note that the album will be gaining extra tracks throughout Early Access!
Get it here! https://t.co/bf1Q8j3gHr
This way, you can listen to it outside the game.
Note that the album will be gaining extra tracks throughout Early Access!
Get it here! https://t.co/bf1Q8j3gHr
“It is to puzzle games what Elden Ring was to open-world games.” 🧩
High praise for Order of the Sinking Star from @FuryForged! 💯 Check out his deep dive into the Overworld, puzzles, and the addictive variety within the game. 🗺️
🎥 Watch here: https://t.co/lJILZnTlHg
High praise for Order of the Sinking Star from @FuryForged! 💯 Check out his deep dive into the Overworld, puzzles, and the addictive variety within the game. 🗺️
🎥 Watch here: https://t.co/lJILZnTlHg
v.1.0.4
Changes:
• narrowed player's collision box
• removed bug with shrinking warehouse equipment
Report bugs, share your feedback and give suggestions here: https://steamcommunity.com/app/4190960/discussions/0/586188313445045907/
NOTE: Please, don't use negative reviews as the way to report bugs. It's very frustrating for me as a dev, because I know that most of them will never be deleted or turned into positive ones, even if I fix the issue. Trust me, I read everything and all bugs and inconveniences WILL be fixed.
• narrowed player's collision box
• removed bug with shrinking warehouse equipment
Report bugs, share your feedback and give suggestions here: https://steamcommunity.com/app/4190960/discussions/0/586188313445045907/
NOTE: Please, don't use negative reviews as the way to report bugs. It's very frustrating for me as a dev, because I know that most of them will never be deleted or turned into positive ones, even if I fix the issue. Trust me, I read everything and all bugs and inconveniences WILL be fixed.
Today, we launched Early Access for Japanese Ramen Simulator!
We’ve also released the Day 1 update (v0.1.48.17626).
Throughout the Early Access period, we’ll continue to use your feedback to make the game even more enjoyable.
Click here for more details
We’ve also released the Day 1 update (v0.1.48.17626).
Throughout the Early Access period, we’ll continue to use your feedback to make the game even more enjoyable.
Click here for more details
Used Cars Simulator is leaving Early Access - version 1.0 is OUT NOW! 🚗
Buy, trade, or steal cars, fix and customize them, then hit the open world. Grow your business, complete quests, and have fun with a physics-based sandbox!
PLAY NOW ON STEAM!🔧🔥 https://t.co/PhynCGYOnJ
Buy, trade, or steal cars, fix and customize them, then hit the open world. Grow your business, complete quests, and have fun with a physics-based sandbox!
PLAY NOW ON STEAM!🔧🔥 https://t.co/PhynCGYOnJ
Patch v1.04
Patch Notes
• Improved the save backup system. Backups are now stored locally, independently of Steam Cloud, for additional save data protection.
• Updated the Steamworks.NET library to address potential issues with Steam achievements not unlocking, particularly on Linux when using Proton.
Known Issues
• Linux (Proton): Some players have reported that dragging the upgrade tree and zooming with the mouse wheel may not work properly when using Steam Play compatibility tools.
• Workaround: Disabling "Force the use of a specific Steam Play compatibility tool" in Steam's Compatibility settings may resolve the issue by launching the native Linux version.
• We are currently investigating this issue.
• Improved the save backup system. Backups are now stored locally, independently of Steam Cloud, for additional save data protection.
• Updated the Steamworks.NET library to address potential issues with Steam achievements not unlocking, particularly on Linux when using Proton.
Known Issues
• Linux (Proton): Some players have reported that dragging the upgrade tree and zooming with the mouse wheel may not work properly when using Steam Play compatibility tools.
• Workaround: Disabling "Force the use of a specific Steam Play compatibility tool" in Steam's Compatibility settings may resolve the issue by launching the native Linux version.
• We are currently investigating this issue.
🎮🛠️ THE BIG FIX — VERSION 1.1
🛠️ THE BIG FIX — VERSION 1.1
Controller improvements, upgraded combat & more!
Playing with a controller? This update puts your experience first! We’ve improved menu navigation, refined minigame controls, and tackled issues that could interrupt your time in Goldpine. 💜
💜 A NOTE FROM US
We’re a team of just two people—my wife and me—and we’re doing our best to keep improving Superhero Simulator. Thank you for your feedback, bug reports, and patience.
If you’re enjoying the game, please consider leaving a positive Steam review . It means a lot to us and helps more players discover the game.
🎮 CONTROLLER IMPROVEMENTS
• Added a city walking animation exclusively for controllers —lightly push the left stick to walk, and push it fully to jog.
• D-pad navigation added to wardrobe and barber menus.
• Improved building fire controls for easier handling.
• Made the Heart Attack minigame more manageable with a controller.
• Fixed delayed right-stick response after closing the phone.
• Fixed shop tooltips getting stuck on screen.
• Addressed slow analog walking playing an animation without moving the character.
• Improved HUD spacing and button prompts.
• Added cutscene skipping support.
🎯 BETTER LASER COMBAT
Aim, lock on, and take the shot!
• Improved enemy lock-on and targeting indicators.
• Automatic target switching when your current enemy is defeated.
• Improved camera behaviour when using and exiting the skill.
• Fixed invisible colliders blocking laser shots.
• Restored impact decals and added stronger vehicle knockback.
You stay in control of firing. Laser and Force damage have also been reduced for better combat balance. ⚔️
💥 MORE IMPACT FROM YOUR POWERS
• Force now activates without waiting for your character to stop.
• Superhero Landing launches nearby vehicles and civilians.
• Expanded landing impact range and increased dive speed.
• Improved landing detection around pavement edges.
• Fixed enemy stun and finisher behaviour.
Refined Superfly camera shake.
🚶 TAKE A WALK THROUGH THE CITY
You don’t always have to fly through Goldpine! We’ve added a new city walking animation exclusively for controller players. Lightly push the left stick to walk, then push it fully to transition into a jog. 🎮
🏃 GET CLOSE. TAKE THEM DOWN!
Villain chases now offer a manual takedown opportunity!
Stay within 50 metres for 3 seconds, watch the countdown, then press the prompted button to finish the chase. Controller and mouse prompts are supported. 🔥
🌃 GOLDPINE LIGHTS UP AT NIGHT
Goldpine’s streets now light up after dark! Streetlights illuminate the roads and pavements around you, with a system that activates nearby lights and limits how many run at once.
🚨 GOLDPINE REMEMBERS THE DAMAGE
Your actions now have more consequences:
• Damaging civilians and vehicles lowers Peace Level.
• Powerful player-caused collisions also count as collateral damage.
• Push Peace Level to its minimum through damage and face a trip to prison!
• Pay a 100 Gollar fine and return with 20% Peace Level.
Maybe check the street before throwing that car. 👀🚗
🌃 A BRIGHTER CITY & MORE FIXES
• Addressed intro scenes replaying when loading existing saves.
• Fixed a control-lock issue after bathroom interactions.
• Fixed the ending screen failing to close after defeating Vulkwrath.
• Carrying an injured civilian through a building now fails the hospital task.
Thank you for supporting us! 💜
Controller improvements, upgraded combat & more!
Playing with a controller? This update puts your experience first! We’ve improved menu navigation, refined minigame controls, and tackled issues that could interrupt your time in Goldpine. 💜
💜 A NOTE FROM US
We’re a team of just two people—my wife and me—and we’re doing our best to keep improving Superhero Simulator. Thank you for your feedback, bug reports, and patience.
If you’re enjoying the game, please consider leaving a positive Steam review . It means a lot to us and helps more players discover the game.
🎮 CONTROLLER IMPROVEMENTS
• Added a city walking animation exclusively for controllers —lightly push the left stick to walk, and push it fully to jog.
• D-pad navigation added to wardrobe and barber menus.
• Improved building fire controls for easier handling.
• Made the Heart Attack minigame more manageable with a controller.
• Fixed delayed right-stick response after closing the phone.
• Fixed shop tooltips getting stuck on screen.
• Addressed slow analog walking playing an animation without moving the character.
• Improved HUD spacing and button prompts.
• Added cutscene skipping support.
🎯 BETTER LASER COMBAT
Aim, lock on, and take the shot!
• Improved enemy lock-on and targeting indicators.
• Automatic target switching when your current enemy is defeated.
• Improved camera behaviour when using and exiting the skill.
• Fixed invisible colliders blocking laser shots.
• Restored impact decals and added stronger vehicle knockback.
You stay in control of firing. Laser and Force damage have also been reduced for better combat balance. ⚔️
💥 MORE IMPACT FROM YOUR POWERS
• Force now activates without waiting for your character to stop.
• Superhero Landing launches nearby vehicles and civilians.
• Expanded landing impact range and increased dive speed.
• Improved landing detection around pavement edges.
• Fixed enemy stun and finisher behaviour.
Refined Superfly camera shake.
🚶 TAKE A WALK THROUGH THE CITY
You don’t always have to fly through Goldpine! We’ve added a new city walking animation exclusively for controller players. Lightly push the left stick to walk, then push it fully to transition into a jog. 🎮
🏃 GET CLOSE. TAKE THEM DOWN!
Villain chases now offer a manual takedown opportunity!
Stay within 50 metres for 3 seconds, watch the countdown, then press the prompted button to finish the chase. Controller and mouse prompts are supported. 🔥
🌃 GOLDPINE LIGHTS UP AT NIGHT
Goldpine’s streets now light up after dark! Streetlights illuminate the roads and pavements around you, with a system that activates nearby lights and limits how many run at once.
🚨 GOLDPINE REMEMBERS THE DAMAGE
Your actions now have more consequences:
• Damaging civilians and vehicles lowers Peace Level.
• Powerful player-caused collisions also count as collateral damage.
• Push Peace Level to its minimum through damage and face a trip to prison!
• Pay a 100 Gollar fine and return with 20% Peace Level.
Maybe check the street before throwing that car. 👀🚗
🌃 A BRIGHTER CITY & MORE FIXES
• Addressed intro scenes replaying when loading existing saves.
• Fixed a control-lock issue after bathroom interactions.
• Fixed the ending screen failing to close after defeating Vulkwrath.
• Carrying an injured civilian through a building now fails the hospital task.
Thank you for supporting us! 💜

We hope you're all enjoying your time in Silver Pines.
If you haven't visited yet, why not make our little town your weekend getaway?
It's a hell of a place! 🌲
If you haven't visited yet, why not make our little town your weekend getaway?
It's a hell of a place! 🌲
v1.0.0.8
• Watering herbs no longer empties the slot
• Increased Watering radius from 4 to 9 tiles
• Added Multi-Clicks (x1, x10, x100) at the Topright of your screen
• Fixed Farming sometimes not giving out rewards
• Softcapped Refinement Tribulations to 9 now. The 9th lightning and beyond give double the points
• Increased Watering radius from 4 to 9 tiles
• Added Multi-Clicks (x1, x10, x100) at the Topright of your screen
• Fixed Farming sometimes not giving out rewards
• Softcapped Refinement Tribulations to 9 now. The 9th lightning and beyond give double the points





